Re: Interface improvement suggestions for patch
I second Raynor's idea, again (brought this up in another thread somewhere)...
Also, THUMBWHEEL capabilities... I've b/c so used to using that little device on my mouse that being w/o it's abilities drives me crazy.
more suggestions:
1) Sort ability in production screen by what's bein built like in MOO2
2) Ability to limit the systems that will show colonizable/special planets in the planet screen to a limited selection. If you want a mind numbing experience, set a trait advantage of Ancient and then try to find the best planets to colonize using the planet screen. YOU CAN'T!! It literally shows every stinkin planet in the game that you can colonize.
3) in the game setup, when you select an existing empire to add, the default setting is Human control. Some way to toggle that to be default of Computer would be better. I tend to add any AI races that I want to be in the game via the add existing race option instead of letting the computer set them randomly and having to edit each race to be under AI control after I add them is a tedious process.
4) maybe some way to sort ship lists by ship status would be nice - one list shows all mothballed ships, one shows all ships under some standby order (maybe the sentry order), one shows only ships assigned to a fleet, etc
I tend to have lot's of ideas while playin but forget to write em down - guess I need to start doin that
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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