Thanks Oleg! I have seen Neutrals colonizing before... I think maybe I set them up that way so that they wouldn't necessarily always keep a redundant colonizer on hand after they had colonized all the planets in their home system. But, with a couple of patches introduced since then, and in general, this may be an improvement.
As for Aloofi's follow-up question:
Quote:
Originally posted by Aloofi:
Thanks for the responses.
Now I have another question (sorry for so many questions )
What would be the ideal armor composition?
Without worrying about price and weight, I would like to now if an scaled "Ultra Armor Plating I" that deflects 14 damage per hit with 4 Ablatative Armor V components that are hit-first is better than the same scaled armor with 4 of the non scaled Ultra Armor structure that deflects 6 per hit but are not hit-first.
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It depends on what you're fighting, and what your goal is for the design. The Ultra Amored Structure will probably give you the most indestructible ship, but it costs a LOT. Ablative armor is quite affordable, and has the advantage that it is hit first, so it has to all be destroyed before you have a chance of losing a vital component like the bridge, or your combat sensors. The more expensive ship might get unlucky and be crippled by a single medium damage hit in just the right place. The armored plating though tends to go best with a lot of armored structure, or a whole ton of ablative armor. Ablative armor is also really good for combining with other hit-first types like emissive, stealth, or scattering scale-mounted armor. So, it's really a matter of what you want, how much you want to pay per ship, and what you're fighting.
PvK