
March 5th, 2003, 06:28 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Quote:
Originally posted by oleg:
quote: Originally posted by Aloofi:
My current game is in turn 123, and yesterday I did an AI design check, and it turns out that the Cue Cappa AI have small troops with infantry weapons, ....
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This is certainly an bug in their design_creation file, JLS should fix it Bug in my Design file, I think not
Troop A/K/A~AFV
Tested GO: in AI simulated troop unit weapons test :
Wooow that tank looks GOOOD
Further design tests:
AFV
Primary weapon =AFV Telekinetic Projector :GO
Backup Primary Weapon=Small Arms : GO (See note for backup *)
* Same as existing Terran, Xi Chun and other Design files possible future expansion possibilities!
Further Research versus AI Weapons Call Check: GO
1: AFV Telekinetic Projector (Weapon Family := 3113) : GO
Tech Area Req 1 := Psychic Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Smaller Weapons
Tech Level Req 2 := 1
Tech Area Req 3 := Troops
Tech Level Req 3 := 1
Existing Research tree for Cue Cappa in correct order: GO
Psychic Weapons : GO
Smaller Weapons : GO
Troops : GO
Himmm???? I still can’t find or duplicate your situation?
What point game is it 2k,3k,5k? and did you shut any tech areas down?
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Also on a curious note, what level research is your setup.? With only 123 turns elapsed seems kind of a short span to get to Troops that soon. Troop is about 25% down the research tree. Not to mention Computers even further down the that tree.
[ March 05, 2003, 16:56: Message edited by: JLS ]
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