
February 26th, 2004, 07:55 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Edit:
LOL! I was doing a search to dig up the old PvK Balance Mod thread when I noticed Talenn's post from a year ago and thought it was recent. I think I'd already replied. Rather than delete what I just typed, I'll just leave it.
PvK
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Hi Talenn,
I just noticed your message here.
Quote:
Originally posted by Talenn:
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Has anyone else noticed Torps as a good buy or is everyone just used to them being useless in the basic tech set and not really bothered with them?
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It's been noted before that I made torpedoes a good weapon in Proportions. They were dreadful in unmodded, but yes they are a good early choice. I actually like the low-tech ones pretty well because they do some damage and are dirt cheap. There are several techs that are made good in Proportion by their cheapness, which is more of a concern in Proportions than in unmodded, because you don't have runaway production, and small cheap ships can end up being cost-effective. See for example Armored Structure I, Efficient Engines, the cheap advanced sensors/ECM, small hulls, Basic Life Support, etc.
I don't know that torpedoes need to be toned down any, but lowering the to-hit is an appropriate change for the effect you have in mind - sounds good.
Many weapon stats have been adjusted, extended, and rebalanced in various ways. Pretty much all of the slow-reload weapons have more power than in unmodded. There are other heavy weapons that are more powerful higher on the tech tree, but they take more research to get to.
The various armors available also shift the weapon balance in a few ways.
Quote:
Is there some updated listing of how emissive armor works now? I remember threads on it ages ago, but I'm sure they are outdated with the newer patches. Do emissive effects stack or is it only the highest...ie, if I have 2 Armored Hulls (11 Emissive each), do I have 22 total? Does it stack from different component (ie, 1 Armored Structure giving 1 + the Hull giving 11 = 12?)? I also wasnt aware that Emissive effects were 'global'. I was under the impression that the Emissive component had to be 'hit' for the damage reduction to apply. Has this been thoroughly tested and confirmed?
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It is confirmed that Emissive Armor on ships and bases is always applied to each hit, unless the hit is with an armor-piercing weapon. The highest EA value of any component on the ship is used, regardless of which component is being hit. EA effect never stacks in 1.84 or 1.91.
Regards,
PvK
[ February 26, 2004, 06:05: Message edited by: PvK ]
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