
March 1st, 2004, 09:39 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Originally posted by SB:
How can I mod in more than one militia unit per pop unit?
I modified my proportions settings.txt to get one per one, but I haven't found how to get more than one.
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I don't think you can. What you can do however, is change the strength of a militia unit, so it represents more or better-armed resistance.
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The point its, that infantry weights 1kt, and since a million pop weights 1000 kt, that means that one infantry have 1000 soldiers, right?
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No, that's making assumptions and over-simplifying. Colonists and whatever they need to become productive citizens on an alien planet may be more or less difficult to transport than soldiers and their military equipment. It'd no doubt vary from species to species and tech to tech. With no specifics available or needed, the mod is abstract on this point. If you like thinking of it as 1000 soldiers, that's not an unreasonable base-line though.
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So if one million pop gives me one militia unit, that would mean 1000 soldiers out of one million, which seems to me completely unrealistic in the case of an alien invasion who undoubtely would unite all possible factions in any given colony against them.
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I agree that resistence would be determined. However ...
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I'll say that one million pop should give 10 000 militias, or maybe even 100 000, if we assume that the local authorities would draft all abled male for planetary defense.
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Though I sympathize with the intent, your argument breaks down in practice on several details.
* First, one militia unit is not necessarily the same size as one infantry unit. It would depend on a lot of things.
* Second, realize that SE4 REGENERATES the militia for every ground combat, and that in Proportions, taking a defended planet often takes many ground combats. So one combat round of militia in Proportions should not represent all the civilians who could be drafted, but only a part. Taking a populated planet quickly therefore becomes more important, as makes sense. It would also be a game balance & logic problem if the population itself could generate unlimited strong defenders every unless they could overcome it immediately.
* Third, high-tech combat probably depends more on how many weapons are available, than how many unarmed & untrained volunteers are available. A militia can then be more properly represented by having colonies build or receive some simple infantry units. If a planet fails to do this, it means the colony doesn't have any useful weapons to equip its people with. My concept for Militia in Proportions was that it represented the ability of the civilians to use improvised weapons and to support whatever troops were there. Armed civilians, militia weapons Caches, or any military-effective weapons on the planet should be represented by infantry units. I suppose it'd be good to add a unit named "militia" for clarity.
PvK
[ March 01, 2004, 19:41: Message edited by: PvK ]
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