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Old January 30th, 2001, 02:31 AM
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Default Re: Too many planets

quote:
Originally posted by ColdSteel:
What everyone here seems to be forgetting is one of the classic sci fi themes. That is to say, wholesale genetic alteration to fit extreme planetary conditions. Waterworld? Gillmen. Heavy gravity? Squatty musclebound fireplugs that make Arnold look like a "girly man". It is not implausible at all to me that an ancient advanced race with complete control over their genetic code could not design bodies to live in the most extreme of conditions, even on gas giants. Why limit yourselve to the current primitive world view? The universe is not only stranger than we imagine, it's stranger than we CAN imagine (hmmm, seems I've heard something like this before )



a long time ago, on a thread far far away, someone proposed a genetic modification center. it occurs to me that this would be possible within the game mechanics, but not within the current MODable text files. new empires can be created in-game that rebel from other races, and i believe that they contain a copy (not a pointer to, but a copy of) the parent race. therfore, a new race could be created with all the same properties but a different atmosphere type, and that race could replace the population on the planet with the facility on it (or convert by percentage over time) and stay as a member of the same empire. and for that matter, why not genetically breed better wariors and a specific scientist cast? oooh, the possibilities. but ANYWAY - if that feature could be implemented, it would be pretty sweet.
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