Re: Yet another planet capture problem
Ok, I can confirm via testing what others have mentioned below. Thanks for all the testing. Looks like it's a wrap and the bottom line is: Cargo is randomly destroyed during ground combat.
It is no longer always advantageous to use overwhelming numbers of troops. The only problem is that it is cumbersome to tweak the number of troops being dropped and, in simultaneous games it's impossible to tweak more than 1 drop per fleet per turn. GRRR!
Slick.
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Slick.
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