Re: The neutral challenge
My original 100 arbitrary limit has been shown by my experience anyway, to be a little soon.
100 turns in an Isolated empire is not that long when compared to 100 turns in a regular game. The amount of micromanagement is minimal. So I would take Bills idea after adapting it to my take on "full exploitation" of a system and use that for expansion, removing any arbitrary turn limit.
I think the "Nuetral Challenge" should probably be labled as an "Isolation Challenge". That seems to be the spirit of what the rules have evolved into. No outward exploration until all available options have been exhausted.
Limiting exploration to one system after Full Exploitation could be justified in various ways. It could mean that your empire has not discovered Warp Points but simply some feasable way to travel to the nearest system - slow colony ships, etc.
The key is to limit your exploration and expansion of your empire into the rest of the galaxy until you have achieved 1st contact.
At least this is my belief, subject to modification upon further play testing.
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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