Re: The neutral challenge
Well, the <ahem> fun twist to what I was proposing was something more along the lines of you being able to send 1 fleet through 1 warp point every 100 turns. If you only send 3 colony ships and there's 10 inviting planets, tough; it's gonna be another 10 years before the other 7 colony ships get there (or if you're really nasty, 10 + build time + 10...). But then I've always wanted a space game which makes you plan ahead years by making your ships take years to get from point A to B...
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