Re: What new abilities would you like to see?
- Can warp: This ability would be required for a ship to warp, enabling modders to deny warp travel to certain hulls or tech levels by witholding the ability.
-Inflicts X damage on own ship when destroyed: Would enable us to create "volatile" components. (ie one lucky hit to the warp core takes out half the ship)
A controlled way of the "Ship - Moved" event type would be the best way to simulate starwars-like hyperspace jumps.
I was thinking that the "can warp" and "can be stored as cargo" could be fields on every vehiclesize instead of abilities.
A damage type that deplets supplies from the target.
The ability to define weapon damage types!!
GREAT Ideas would help me out big time with my mod.
About "can warp" and "can be stored as cargo", say you can't store other ships as storage. You could make it were you need at least one ship in a fleet with "can warp" to use warp points. Ideally for me have "can warp" as a ability and the first value as max number of ships it can bring along in a fleet.
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3) Additional warp points types . (ie Temporary would be good for simulating warp/hyper drives. Create warp point, go through and next turn it collapses).
Also helpful Idea for my mod, but It wouldn't an AI be unable to work with this concept.
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