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Old February 17th, 2003, 05:20 PM

Aloofi Aloofi is offline
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Default Re: What new abilities would you like to see?

-I would like to get rid of all the warp points. Hyperspace Jumps should be possible only to the nearest system (to the fringes of the system), so you'll still need to make several jumps to reach an enemy homeworld.
-Hyperspacing should be both component and hull based.
-Fighters should only travel as far as to a location where they can be retrieved. Not fighter should be in flight at the end of a turn. And no Hyperjumping, of course.
-Every time a ship or fleet hyperjump there should be a small hyperjump flash and sound, so it doesn't feel like now, when the warp points are barely a door to the next room.
-The ability to limit cloaking to a maximum size. If cloacking could be limited to small hulls the life of such hulls will not only be enlarged, but we could simulate submarine warfare with cloakers capable of launching spies, virus and nuclear bombs on planets without being detected unless the right sensor was in the sector. A cloaked vessel in combat should be detected only when it fires its guns, and then for a brief moment. And the best anti cloacker defense should be another cloaker.
-The ability to retrieve fighters in combat to rearm those "fire rate 30" weapons.
-Fighters shouldn't have shields (too small to fit)
-Some sort of diference between bombers and fighters. Bombers should need escort from fighters.
-Underground facilities and bunkers, that can't be destroyed from orbital bombing.
-Stealth Spy satelites to check on planets. (Deployable by cloakers)
-Exploration: Systems shouldn't be explored by just jumping to it. Visiting a system should only reveal the number of planets, size and location, but not resorce value or ruins. To explore a planet a vessel should visit the planet, and have a planet scanner component or explorer party on board.
-Ruins: should only be a random event happening some time after a colony have been stablished. (to simulate buried ruins that need to be excavated after found by chance by farmers or something)
-Diplomacy: First contact shouldn't mean combat! The lack of treaty shouldn't mean war. To attack a vessel there should be first an state of war, and if not, attacking that vessel would be a declaration of war.
-Trade: we should be able to see what the AI or other players have. And to know how much they want.

Oh my, i forgot that this thread its not for wishes.......
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