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Old February 17th, 2003, 09:50 PM
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Graeme Dice Graeme Dice is offline
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Default Re: What new abilities would you like to see?

Most of these do not actually require new abilities, and can be easily modded with what we currently have available.

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-Hyperspacing should be both component and hull based.
A hull can already have just about any ability that a component can have.

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-Every time a ship or fleet hyperjump there should be a small hyperjump flash and sound, so it doesn't feel like now, when the warp points are barely a door to the next room.
Special graphics and sounds for routine events are kind of pointless.

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-The ability to limit cloaking to a maximum size.
See the pirates and nomads mod, where all ships have gravitic cloaking based on ship size. Beyond that, there's no reason why cloaking should be limited to small ships, as all ships are small when compared to space.

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-Fighters shouldn't have shields (too small to fit)
Then mod them to not have shields. Of course, if you do so, then you then you are making them pretty much useless without some major changes to their stats and abilities.

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-Some sort of diference between bombers and fighters. Bombers should need escort from fighters.
This is another modding problem, and not a required ability. It's also a simple one. Make larger weapons that can only fit on larger fighters, then make these fighters easier to hit, and with lower to-hit than other fighters. You now have bombers that need escort.

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-Underground facilities and bunkers, that can't be destroyed from orbital bombing.
For this, all you need to do to create something close is raise the amount of damage needed to kill a unit of population, as facility damage is directly related to population damage.

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-Stealth Spy satelites to check on planets. (Deployable by cloakers)
Put a cloaking device on a satellitte, and you have exactly this.

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-Exploration: Systems shouldn't be explored by just jumping to it. Visiting a system should only reveal the number of planets, size and location, but not resorce value or ruins. To explore a planet a vessel should visit the planet, and have a planet scanner component or explorer party on board.
This is kind of a pointless and silly requirement. Any group that can send a ship across a solar system in a month can perform spectroscopy on a planet to see what it's made of. Just think of ruins as what Earth would look like with all the cities abandoned.

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-Trade: we should be able to see what the AI or other players have. And to know how much they want.
This is a terrible idea. Allowing others to see what I've researched or built is the same thing as free intelligence.

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Oh my, i forgot that this thread its not for wishes.......
Sure it's for wishes, but you should really check out what the game is capable of already supporting before asking for new abilities that already exist.
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