
May 3rd, 2003, 03:36 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What new abilities would you like to see?
Quote:
Originally posted by dogscoff:
Most "new features" threads soon degenerate into convoluted lists of peoples' pet ideas, so here's one with a more specific agenda:
What new abilities would you like to see patched into SE4 (or introdced in SE5) for modders to tinker with? I'll kick off:
- Can warp: This ability would be required for a ship to warp, enabling modders to deny warp travel to certain hulls or tech levels by witholding the ability.
-Inflicts X damage on own ship when destroyed: Would enable us to create "volatile" components. (ie one lucky hit to the warp core takes out half the ship)
- X percent chance of being damaged in ground combat: This ability could be given to units and facilities, allowing us to control their chances of surviving ground combat.
- modify ground combat defence by X percent for rock races.
- modify ground combat defence by X percent for ice races.
- modify ground combat defence by X percent for gas races.
The above 3 could be given to planets to give native combatants an advantage. Equally, all three could be given to a single facility to fortify a planet against invasion.
Come on then ppl, let's have your ideas...
|
-Can warp:
Can be modeled now (per Vehicle hull) in se4, but once opened it allows all size hulls to pass.
Some AI issues here as well.
~~~
-Inflicts X damage on own ship when destroyed: This is (some what) already done with structure size.
~~~
- modify ground combat defense.
Can be modeled in se4.
~
- X percent chance of being damaged in ground combat:
Agreed this is a must. I have not figured away to do this in se4 (YET)
--------------------------
EDIT:
Opps Noticed {Graeme Dice} already pointed most out in latter post.
[ May 03, 2003, 15:18: Message edited by: JLS ]
|