Re: What new abilities would you like to see?
I wouldn't recomend a specific new ability. But rather a new way of defining abilites. A moddable way.
For instance instead of recomedning a new atmosphere type throw in a text file that allows the user to define atmosphere types. Have settings such as Can it be used by a Race as start Atmosphere := True or False
Can be X Planet Type :=
Where X planet type is defined in another file with default being Gas, Rock, Ice.
Such a system would have less hardcoded and give a great deal more potential for modding. Also it is only an extension of the existing system.
Define new abilities
Ability Name := Damges X only
Does damage to := ALL or a component family number or Shields only.
Instead of defining specifically each thing that can or cannot be damaged in hard code format. Hard code general things and put specific in moddable files.
This can also be better from a programing stand point. Instead of having to code in so many different specific abilities that different people want, code in general areas and allow each user to make what they want.
[ May 03, 2003, 16:56: Message edited by: Cyrien ]
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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