
May 4th, 2003, 05:00 PM
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Corporal
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Join Date: Feb 2003
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Re: What new abilities would you like to see?
Quote:
Originally posted by Aloofim:
-The ability to limit cloaking to a maximum size. If cloacking could be limited to small hulls the life of such hulls will not only be enlarged, but we could simulate submarine warfare with cloakers capable of launching spies, virus and nuclear bombs on planets without being detected unless the right sensor was in the sector. A cloaked vessel in combat should be detected only when it fires its guns, and then for a brief moment. And the best anti cloacker defense should be another cloaker.
-Exploration: Systems shouldn't be explored by just jumping to it. Visiting a system should only reveal the number of planets, size and location, but not resorce value or ruins. To explore a planet a vessel should visit the planet, and have a planet scanner component or explorer party on board.
-Ruins: should only be a random event happening some time after a colony have been stablished. (to simulate buried ruins that need to be excavated after found by chance by farmers or something)
-Diplomacy: First contact shouldn't mean combat! The lack of treaty shouldn't mean war. To attack a vessel there should be first an state of war, and if not, attacking that vessel would be a declaration of war.
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Heh, those were about same what i was gonna post here, but ahwell ...
Anyway, about them:
- Cloaking, especial hull should be added, somekind of "Space Submarine" ship that gets +1 level to cloaking. With lvl 1 cloaking devise it gets lvl 3 cloaking and not just normal 2. Or another way; larger hulls get -1, or even -2 penalty to cloakin.
This way you cant detect "sub" with lvl 3 cloaking device, unless its 3 sectors or less away from lvl 3 scanner.
Example:
You got lvl 1 scanner (u scan at lvl 2) and enemy has lvl 3 cloaking devise (cloacks at lvl 4).
With formula like this:
"base + scan lvl - cloak lvl = scan distance"
you get :
3 + 2 - 4 = 1,
you can spot enemy from 1 sector away.
But if you got lvl 2 scanner :
3 + 3 - 4 = 2,
you can spot enemy from 2 sectors away.
And with lvl 3 scanner :
3 + 4 - 4 = 3,
you can spot enemy from 3 sectors away;
This should also apply to exploration, only few sectors should be "mapped"; better the sensors, farther it could see. Only huge things such as black hole systems, nebulae etc. could be explored just by entering that system.
[ May 04, 2003, 16:20: Message edited by: Me Loonn ]
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