
March 5th, 2003, 03:19 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
Quote:
Originally posted by oleg:
quote: Originally posted by Rexxx:
Just to get things straight:
The "colonizer dead ends" are a known - yet unsolved - issue.
The colony bug Master Belisarius described is new and it's a quite nasty one.
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It MAY be related to one known problem:
For example, you have several "attack ship" designs in "AI_design.txt" file. Now, if you call for "attack ship" in "creation_vehicles.txt" txt file, AI will build only the design it first encounter - the one closeset to the begining of design.txt file.
The same could happen with colonizers. If you have:
Colony Rock
...
Colony Ice
...
Colony Gas
...
in design.txt file, AI will build only Rock colony ships ! I know it should not happen - AI treats colonizers differently than other ships, but it still can happen. "colonizer dead ends" is a very good example ! I suggest to reorganize design.txt file. For example Rock races should have Rock colonizers at the bottom. May be it will help. I don't think this is the reason. For example check the Aquilaeian vs Gron game (long file to download!). For more than 100 turns, the Aquilaeian built only ICE colonies... and the ICE colonies were in middle between Rock and Gas designes...
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