
March 17th, 2003, 04:07 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
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Re: AI DEATH MATCH 2
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Originally posted by Master Belisarius:
EEE vs Fazrah.
The Fazrah defeated the EEE at the turn 250.
A game between two great AIs, but the Fazrah expanded fast and the EEE had problems to stop their waves.
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A damned colonizer dead end again for more than 30 turns. It was solved by the Fazrah destroying the first EEE gas colonies, a solution which came a little bit late and witht a price much too high.
However, to give credits where credits are due, even without this dead end the EEE never would have won. The much higher expansion rate of the Fazrah coming with a decent and well-balanced AI is just too much.
Hi Blade,
Once I wrote that intel cannot decide a game. I still believe that this is true for a standard game but in this head-to-head matches the Fazrah's intel efforts are much more than only annoying. I didn't check the exact number of empty EEE colonies throughout the game (emptied by food contamination), but there are far too many of them.
Quote:
Originally posted by Master Belisarius:
Earth Alliance vs EEE.
Both friendly races had a Military alliance... until the turns between 190-200, when the war started.
After it, was a long and balanced game, when nobody has the strength to defeat the other.
At the turn 500, the EEE won with a not high margin.
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Starting from the bottom of the map means no dead ends for the EEE. In this game the EA suffered from it, got stuck for 100 (!) turns without having free colonizer slots for gas giants.
Quite a disadvantage when the war started and probably the reason for it. Guess it was a MEE war, scores were 3.0M to 1.3M at turn 190. Not much left of this advantage at the end of the game...
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homo homini lupus est
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