
March 24th, 2003, 07:10 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
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Originally posted by Rollo:
Well, as I said that was like 18 months ago and the evidence was very sketchy... (so, no worries for not recalling ).
But what you describe is what I have seen also back then. An AI would only build one type of colonizer. I manually scrapped some of them and found that the minister would replace again with the wrong type.
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Then, think I misunderstood you... or my neurons are really dying quick!
Quote:
Originally posted by Rollo:
The bug seemed more frequent on maps that had not all warp points connected. I can only speculate here, but maybe planets that cannot be reached influence the ministers decisions (in spite of the fact that the AI should have no knowledge of them).
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Could be, really I don't know the reason.
But the interesting is that if using the same map and same AIs, you start a game between the Aquilaeian and Gron, but exchanging starting sides, you will see that the Aquilaeian will have not problems to colonize, but the Gron yes...
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