
May 20th, 2003, 03:20 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
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Originally posted by Unknown_Enemy:
The united flora's combo is deadly. Not only this chipset is beautiful, but this AI is still a groundbreaking one.
To my opinion, the best suited techs to fight the talisman are the organic techs. So when you combine the 2......
I wonder if someone will try to make a temporal/cristaline race. Just imagine warships bearing temporal shield bLasters with cristaline armor skiping.....
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Agree with you!
But also, please remember that for the AI is VERY important the game settings and map.
With the current conditions, the UF AI is without doubts the best.
But if you remember the fisrt Death Match, although the UF did a very good job, the UF was down of several AIs.
The Narn is the oppossite example... they won the first Death Match withouth problems and in the second, although did a good job too, they were far to repeat their outstanding performances.
One more element to consider is the Bug that makes the AI believe that is lack of resources, when need to decide the Type of Colony: the AI doesn't consider the Bonus to know if is lack of resources or not, then, a colony that should have be used to Research could be used for Minerals... This Bug really hurted the performance of my own AIs (with this map they're always somewhat lack of research/intel).
But regardless the problems, think the 2 Death Matchs helped us to know more about the AIs, and now we have elements to identificate the best AIs. After all these games, I'm sure that some races never will defeat other races... regardless the game settings.
About the Temporal/Crystalline combo, I'm not so sure. After all, think the standard Shield Depleters can eat very well the shields...
After some years playing SE4 and modding/testing AIs, I think the most important racial trait for an AI is the Religious. The Talisman IMHO, although is an unbalanced component, is the best way to make competitive an AI when play against humans.
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