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				February 20th, 2003, 07:41 PM
			
			
			
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					Join Date: May 2002 Location: Canada 
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				 Re: SE5: GUI design discussion.. 
 
	First, I'm just going to 'submit' some design ideas and examples to Aaron. As of right now I'm not working for MM or anyone else. I would like to get the contract to do the GUI Artwork for SE5, but I need to impress Aaron first. I also suspect that I'll not be the only artist submitting design ideas to Aaron. I'd like to hope that getting feedback from the end-Users (like you fine people here) will give me a bit of an edge to get the contract.Quote: 
	
		| Originally posted by Arkcon: You're working on SE5 already?  Wow!  You guys sure are diligent about pleasing your customers.
  I thought you'd coast at least one more year.  If only every software developer cared as much. |  
 Second, it's my humble opinion that if Aaron has most if not all the GUI artwork done beforehand, the programming (coding) of SE5 will progress much faster. Also, I suspect that once Starfury is released, Aaron will be jumping full speed ahead on SE5. I believe I heard mention that he wanted Starfury to be finished by June 2003. That's comming up real fast. So I want to be ready!
 
 Thanks for the list, it's a good start, even if most of the list has more to do with mechanics and gameplay. I'm mainly looking for comments on the 'visuals' I don't know how to draw a 'mouse scroll feature!' but I agree it should be implemented in SE5 (Gameplay features should be posted in the SE5 what's on your wish list thread!) And I thought I did a good job in naming this thread to keep it separate from the 'other' one!
   
 Cheers!
 
 [ February 20, 2003, 17:44: Message edited by: David E. Gervais ]
			
			
			
			
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