
February 20th, 2003, 07:41 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: SE5: GUI design discussion..
Quote:
Originally posted by Arkcon:
You're working on SE5 already? Wow! You guys sure are diligent about pleasing your customers. I thought you'd coast at least one more year. If only every software developer cared as much.
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First, I'm just going to 'submit' some design ideas and examples to Aaron. As of right now I'm not working for MM or anyone else. I would like to get the contract to do the GUI Artwork for SE5, but I need to impress Aaron first. I also suspect that I'll not be the only artist submitting design ideas to Aaron. I'd like to hope that getting feedback from the end-Users (like you fine people here) will give me a bit of an edge to get the contract.
Second, it's my humble opinion that if Aaron has most if not all the GUI artwork done beforehand, the programming (coding) of SE5 will progress much faster. Also, I suspect that once Starfury is released, Aaron will be jumping full speed ahead on SE5. I believe I heard mention that he wanted Starfury to be finished by June 2003. That's comming up real fast. So I want to be ready!
Thanks for the list, it's a good start, even if most of the list has more to do with mechanics and gameplay. I'm mainly looking for comments on the 'visuals' I don't know how to draw a 'mouse scroll feature!' but I agree it should be implemented in SE5 (Gameplay features should be posted in the SE5 what's on your wish list thread!) And I thought I did a good job in naming this thread to keep it separate from the 'other' one!
Cheers!
[ February 20, 2003, 17:44: Message edited by: David E. Gervais ]
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