Re: SE5: GUI design discussion..
Another example of my thoughts for the se5 GUI is this.. Different GUI graphics (not layout) for each race in the game. Possibly done using a combo of textured 'skins' and minor visual changes to the window 'frames'.
This would of course have the desired effect of oppening up this 'visual' aspect to the 'modders' As is, the mods are limited to planets/races/ships and 'objects' the GUI look per say has not been moddable.
I think this would be a nice direction to go 'visually' speaking of course!
Cheers!
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