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				 Re: SE5: GUI design discussion.. 
 Alternatively, you could always compress the tech areas into one block, and label the outgoing lines with the level requirement.
 For in game, you could have indicators, a bar, or just numbers to tell you how many levels you have so far.
 
 Colour coding things to show whether it is researchable or not (or already done) would be a nice touch.
 
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