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				February 24th, 2003, 02:29 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: SE5: GUI design discussion.. 
 
	This is the opposite of everything MM has ever done.Quote: 
	
		| Dazzle them with an over abundance of useless eye-candy and they will be drawn to it like a moth to flame!" and another phrase that can be extruded from the current industry is "Gameplay is a thing of the past, leave it to the archioligists and retro-gammers." |  
 
 
	That would be bad and would create much unnecessary clutter.Quote: 
	
		| Also there should be several "main-screens", as someone already have suggested. 1: Building view (or something). Shows the system (without ships) and have information about all facilities and construction going on ( I especially miss an easy available list of systemwide facilities).
 2: Movement view (or something). Shows ships and waypoints ++. Easy access to fleet information, easy navigation between systems.
 3: Colonization View
 4: ?
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 [ February 24, 2003, 00:30: Message edited by: Imperator Fyron ]
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