
February 24th, 2003, 02:29 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE5: GUI design discussion..
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Dazzle them with an over abundance of useless eye-candy and they will be drawn to it like a moth to flame!" and another phrase that can be extruded from the current industry is "Gameplay is a thing of the past, leave it to the archioligists and retro-gammers."
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This is the opposite of everything MM has ever done.
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Also there should be several "main-screens", as someone already have suggested.
1: Building view (or something). Shows the system (without ships) and have information about all facilities and construction going on ( I especially miss an easy available list of systemwide facilities).
2: Movement view (or something). Shows ships and waypoints ++. Easy access to fleet information, easy navigation between systems.
3: Colonization View
4: ?
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That would be bad and would create much unnecessary clutter.
[ February 24, 2003, 00:30: Message edited by: Imperator Fyron ]
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