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				February 24th, 2003, 03:49 AM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: SE5: GUI design discussion.. 
 
	Only if you take space away from the maps, which is bad.Quote: 
	
		| Originally posted by primitive: If done correctly, It would be less work to get information. Not just a little, but a lot.
 There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
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 The colonization option that you proposes makes 0 sense. How would it be different than the Movement one?
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