
February 24th, 2003, 03:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE5: GUI design discussion..
Quote:
Originally posted by primitive:
If done correctly, It would be less work to get information. Not just a little, but a lot.
There would be space available to put all that information you now need to collect from 3-4 winduws an pull-down menues right in front of you.
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Only if you take space away from the maps, which is bad.
The colonization option that you proposes makes 0 sense. How would it be different than the Movement one?
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