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AI CAMPAIGN ; Released
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February 23rd, 2003, 02:11 AM
JLS
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by Suicide Junkie:
Ok, how do I go about creating a colony ship when the colony module is more than 10x the size of the colony hull, and there aren't any colony module mounts?
There is no need for Colony Modules on Colony ships. (Prevents fast colonizers)
Type Colony ships is now selected from the ship SIZE drop down menu in Create.
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A Colony Module is furnished and this could be used by some early Base strategies and late game Base ship options. Colony ships have differant tonage i.e. Rock 105, Ice 106 and Gas 107 this is for human player drop out purpases in a multiplayer game.
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Thanks SJ. I amplified the text for the colonizer in Vehicle File and the Base Design Module in the components file...
[ February 22, 2003, 12:21: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN
-NEW-v4.191a AIC
~~~~~~<
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With or without all Warp points, Finite resources, same starts and Simultaneous movement
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(((>
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