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Old February 22nd, 2003, 03:01 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
I have an impression that Religious tech is too weak now. Nature shrine must be level 3 to get any resource improvements and it is 1% only, best Talisman is just 20% bonus Well, it may be a good idea to get rid of "always hit" but why not add few more levels to reach, for example, 50% at very high research expence ?
Nature Shrine (I-III)
Planet Conditions Change – System (1-2-3) unchanged
Planet Value Change – System (was lowered to One; it was very powerful).
Base se4 Talisman :
Some complaints are that it is to large 50 kt and does not fit well on small ships.
Most complain it always allows the ships full weapon complement to hit!

Since it is encouraged to have many small combat ships in your fleet this is why the KT was lowered to 10 and I agree with you 50% is a good to figure… Since Combat sensors and Talisman stack; for example a base Destroyer with talisman 4 and level 5 sensors hit at 53%. With even higher level combat sensors the Talisman combination nears 80 percent hits so there is a slight chance of a miss.

In the LAN group before the Religious changes about 70% plus would pick religious as a secondary trait in 3000 to 5000 point games. Now with the above changes about 20 to 30% take it and swear by it still.

As a test, it seems to be successful here, in our LAN Group. The benefit of stack Combat sensors on smaller ships and still having some punch and addressing the 100% percent to hit complaints.

Yes, the debate continues here still and the guys that use Religious are the first to come to the defense of the new changes.

PS: There is some wiggle room of 15 to 20 added to Hit, but now were nearing the possibility of exceeding 100%.

[ February 22, 2003, 13:48: Message edited by: JLS ]
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