IIRC, for the long range scanners, I believe an ability value of 1 allows you to only scan objects in the same sector as you, making it pretty wimpy, and making the description of "scans ships one sector away" a bit misleading.
Quantum reactors, and in fact supply storage of any sort is useless on satellites. Best not to clutter the sat design window with those components.
I am also curious as to why in the world so many components have cargo storage values close to 2, when they do not seem to relate in any way to cargo storage.
If you only want them to count as cargo for the design restrictions, you can set the amount to zero, and they will still work. You just need the cargo ability.
"Ability 1 Descr := Can launch and recover satellite Domes from space. One satellite Dome can be launched per game turn."
One satellite
Dome per turn, or just one satellite?
[ February 22, 2003, 18:07: Message edited by: Suicide Junkie ]