
February 23rd, 2003, 04:50 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI CAMPAIGN ; Released
Quote:
Originally posted by oleg:
Are you sure Gestation vats work as you intended ?
30% bonus to GV 3 does _not_ increase reproduction by 30%, it gives reproduction rate of 30%. Thus if you have normal reproduction on your homeworld of 15%, with GV3 it will become 45% New homeworld in few years !!!
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Gestation vats
This may be high but please help me with the math.
AI Campaign:
Gestation vats III ; Organic Technology 6
Modify Reproduction – System :=30
Reproduction Check Frequency := 10 (every 10 turns)
Empire Starting Percent Reproduction := 11 (Base Settings)
Starting colony: 1 POP
Poulation increase every 10 turns
It may take a centuries to get it up to Homeworld populations, not a few years as you stated. (1 year equals 10 turns)
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Now lets take a look at stock SE4:
Replicant Center III: Organic Technology 6
Change Population – System := 40
Empire Starting Percent Reproduction := 11 (Base Settings)
Starting colony: 1 POP
Populations in this system will increase by 40M per turn
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Which will reach a higher population in a few years ?
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We know that a higher population equals a higher production rate.
I felt a per turn increased in a mod that enjoys the a Population mass of 1000 is to great a stress on any non organic races, so by increasing Modify Reproduction to greater value the organics will still benefit from there cultural ways.
So Replicant Center in this release is not in play, but a the large bonus that we discussed above was added to Gestation vats to offset. The Organic weapons tech is also lowered 25% (easier) start research to that of Crystal Weapons (relatively) to what you might be used to.
This is my intent 
[ February 23, 2003, 17:04: Message edited by: JLS ]
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