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Old February 24th, 2003, 05:15 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:


You mean it is designed to have a challenging AI opponent when played with "none" bonus !!???

And I tried it with "medium"...

AFAIK, you are wrong about bonus effect on ship building : "bonus" multiplies production, research AND construction rate by a factor of 2(low), 3(medium) and 5(high).

Even if AI homeworld build cheap ships one per turn, what about base space yards ? The also receive construction bonuses.
If referring to the Computer Player Bonus. New Game/Game Setup Menu; Bottom Right. (non, low, med, high)
I encourage you to test this; The effect on AI long term.

Yes, We usually play Computer Player Bonus at its default (none)...

However if you feel the AI needs to get an additional boost, then by your means, go for it. But it may just hurt the AI in Finite Games!

But it is best to start AI Campaign with defaults, (finite on or off optional), to see what its about.
At default the AI will build gradual as the Designer intended with the Vehicle Construction files. The non default setting you are referring to also does not directly help the AI in other Abilities that AI Campaign is accomplishing. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues, low level Master Computers to name a few.
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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