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Old February 24th, 2003, 05:34 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
Still, I have grave reservations about Armed cockpit/turret cannons. Missiles are already useless in late game. Now with fighters shhoting down seekers... I just don't know

I understand that you tried to give variety to fighters design - intersepters, bombers, etc. But in fact you reduce it ! All players, regardless of race set-up, are forced to produce hordes of identical interceptors. There is no variety in anti-fighter design whatsoever ! I might be wrong, but whoever has more 1AC+2TC interceptors will win all fighter battles. This is just my first impressions of course, did't have much time to test it.
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Description of Atmosphere converter III should list 10 years, not 105 ! I almost freaked out looking on it.
RE:This is just my first impressions of course, did't have much time to test it".
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Believe me, I do appreciate you taking the time to test and to help with this. The TACTICAL FIGHTER MOD is new to AIC and is in its infancy
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Reescription of Atmosphere converter III".
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Absolutely, I am working on the housekeeping now as we speak

[ February 24, 2003, 15:39: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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