Revised the Items that were posted by Oleg and Suicide Junkie and Mail.
I am Testing patch now and will be available Wednesday PM./Edit: End of week.
The Patch will Not break existing games!
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1: System Gravitational Shield facility (human tech 2 to 1)
2: Nature Shrine weak (enhanced slightly)
3: Fighter Torpedo Weapon Families (different families)
4: Tweaked AI to better utilize Computer Players Bonus options!
Thanks Oleg
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5: "Population Life Support Module”, "CDM" listed twice as abilities.
6: Ionic Shield Generators (Obsolete)
7: Removed Cargo of 2 from most Components!
Thanks SJ
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8: Lowered Point-Defense on the Turret Cannon.
9: Added higher Levels to Talisman tops at 50%
Thanks Oleg and Emails
10: Space Yard Facility cost lowered substantially. Inline with SE4 Base.
11: Research increased slightly for Communities and Cities.
12: Revised Pre-reqs for Recourse Sats.
13: Added Organic Replicant Center
14: Resource Dome Compartment (reduced space taken)
Many Thanks Mailers
Tidying up many descriptions.
Thanks for the E-Mails, Keep them coming!
Sullivan_JohnL@msn.com
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I really would like more of your input on The Tactical Fighter Mod, Please….
Concept?
Weapons?
Armed Cockpit (Point-Defense)
Turreted Cannon (Point-Defense)
I would be grateful, thanks.
[ February 26, 2003, 21:50: Message edited by: JLS ]