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Old February 26th, 2003, 11:55 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Below is what is being Tested for the first patch and will be available End of week.
The Patch will Not break existing games!
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1: System Gravitational Shield facility (human tech 2 to 1)
2: Nature Shrine weak (enhanced slightly)
3: Fighter Torpedo Weapon Families (different families)
4: Tweaked AI to better utilize Computer Players Bonus options!
Thanks Oleg
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5: "Population Life Support Module”, "CDM" listed twice as abilities.
6: Ionic Shield Generators (Obsolete)
7: Removed Cargo of 2 from most Components!
Thanks SJ
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8: Lowered Point-Defense on the Turret Cannon.
9: Added higher Levels to Talisman tops at 50%
Thanks Oleg and Emails
10: Space Yard Facility cost lowered substantially. Inline with SE4 Base.
11: Research increased slightly for Communities and Cities.
12: Revised Pre-reqs for Recourse Sats.
13: Added Organic Replicant Center
14: Resource Dome Compartment (reduced space taken)
15: Reduction in production for Lower level OutPosts, Stations and Organic Domes.
Many Thanks Mailers


Tidying up many descriptions.

Thanks for the E-Mails, Keep them coming!
Sullivan_JohnL@msn.com
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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