View Single Post
  #92  
Old February 27th, 2003, 02:36 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by oleg:
The key is to calculate the non-unbalancing conVersion time. Sorry, I don't know that
With Computer Player bonus set at None.
The AI resources nets starts to degrade well after 2000 turns for some, but really starts about 3000 to 4000 turns for most AI's. Degration depends on available planets for that AI to still colonize, what the AI Strategic State is or has been for that AI player at that specific time frame along with some other variables.
It usually starts with races that are not Resources oriented, for example the Eee AI, who does well by virtue of Research but after 2500 turns; Eee starts to drop from the leaders, this however doesn’t imply that the Eee will get exceptionally weak though. Eee, also uses Stellar manipulation quite well and if it gets the opportunity, may peacefully bounce back.

There are ways to retard degradation, by use of late and well timed AI Urban Center upgrades along with alternate Planet Colonization also lowered maintenance on there late high end ships is an option that I really am trying to stay away from, but is a viable late game throttle. Of course, all this would be after Extraction upgrades have been exhausted.
To name a few.

[ February 27, 2003, 05:44: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote