Re: AI CAMPAIGN ; Released
Another draw back with a General AI-only build-in atmospheric converter would be that AI-Gas and to a lesser degree AI-Ice type races may be at a disadvantage since they may have less planets early, not realizing the numerical sudden facility impact as the AI-rock type races.
Our challenge as I see it, is to have the AI Player not too dynamic but more diverse.
In other words:
Eee relies on science hence stellar manipulations for its late growth.
Xiati is a schemer so we could get there settings and political files to pounce on there unsuspecting allied much weaker empire in more games.
Engineer races to exploit Planetary Utilization for there late gains.
Merchants and Politicians to some degree, to stay with growth curb thru trade (Political Savvy=high) so as they and there partners grow they all share in that growth.
Violent races take what they want when they want and more when needed.
Xenos purge and re-colonize.
Suggestions and elaborations on above examples are encouraged.
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There are other race culture types that require a doctrine as well.
What about Zealots, Artisans and Renegades what kind of doctrine should we assign them.
[ February 27, 2003, 05:50: Message edited by: JLS ]
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