
February 22nd, 2003, 11:02 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: UI Glitches
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In order to get a good game going, you need to select the AI opponents from the TDM, etc that you know will offer the best challenge.
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Then go move all of the AI races you do not want to have in games from the Pictures\Races folder (under TDM if using that mod). This will fix that "problem" very nicely.
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I dunno. I'm not so sure I'd want to come back to the planet and find that I'd been wasting the resources building a nonexistent Mineral Miner for the past several turns. (Unless that's a bug they've fixed. It used to be that the game would continue building facilities even after there was no more space available.)
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Then you just need to pay attention when using Repeat Build orders. Clearing the Queue should not ever clear Repeat Build, as the 2 have nothing to do with each other.
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Ahhh... the time honored defense of the lazy programmer. It's not a bug. It's a feature!
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Of course this is not a bug. Again, the two have 0 correlation, and should not ever be linked up to each other. Clearing one should not affect the other.
Gryphin:
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Re: Getting good random AI for oponents
It must be possible to mod the stock AI. I wonder if anyone has done it.
Folks? have they?
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Yes, TDM has modded several of the stock AIs. Check the readme or credits to see which ones.
[ February 22, 2003, 21:03: Message edited by: Imperator Fyron ]
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