Thread: UI Glitches
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Old February 23rd, 2003, 02:53 AM
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raynor raynor is offline
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Default Re: UI Glitches

Let me give you a better example of a UI problem: Ship Design.

An escort size vessel can only have one bridge.

IMHO, a well thought-out UI would either remove or gray out the bridge component after you have added one to the ship. SEIV does neither of these. Instead, it tells you that you have too many.

You might call that a UI choice. I would call it a UI bug.

Did someone say that it makes sense for 'Repeat Build' to repeat build the first item--even if the queue contains ten items? IMHO, if the queue contains more than one item, the program should warn you that the second item will never be built. Similarly, if the 'Repeat Build' option is selected, then the program should not allow you to add another item to the build queue.

Let's face it. The game just doesn't have a very polished user interface, and because Malfador is just one programmer, no one cares. They would rather have better support for modding and new features like drones than a good UI.

[ February 23, 2003, 00:54: Message edited by: raynor ]
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