
February 23rd, 2003, 09:43 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: UI Glitches
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Originally posted by raynor:
An escort size vessel can only have one bridge.
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With standard data files.
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IMHO, a well thought-out UI would either remove or gray out the bridge component after you have added one to the ship. SEIV does neither of these. Instead, it tells you that you have too many.
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The logic and data file search required to perform this on an arbitrary data file is far more complicated than the problem warrants.
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Did someone say that it makes sense for 'Repeat Build' to repeat build the first item--even if the queue contains ten items? IMHO, if the queue contains more than one item, the program should warn you that the second item will never be built.
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The program does. It's in the text that describes that only the first build item will be repeated.
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Similarly, if the 'Repeat Build' option is selected, then the program should not allow you to add another item to the build queue.
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As others have pointed out, there are valid reasons for allowing the other queue items to remain. I know I'm glad for it when dealing with the 100+ shipyards I have in orbit of my homeplanet in a proportions game. Without that, I would have to do far more mouse clicks to change a queue back to its standard repetitive build after building a few other units.
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