Thread: UI Glitches
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Old February 24th, 2003, 01:09 AM
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Fyron Fyron is offline
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Default Re: UI Glitches

[quote]Originally posted by raynor:
Quote:
This game has lots of folks who love it so much they would rather pawn off all its idiosyncracies as player misuse. I would imagine most of the players of this game are still on the nVidia and AMD band wagon as well.
Umm... no. That statement is just plain wrong. I don't think it could be any farther from the truth than it already is.

Also, nVidia makes the best video cards. They have the best drivers for video cards. ATI is the only company that could even come close. They usually have slightly better hardware than nVidia does, but they also have inferior and glitchy drivers that prevent their cards from being the best they could be. So, a nVidia card is generally always better than its ATI equivalent for many, many months (if not years), until ATI gets the drivers for it fixed. By that time, something much better has come out on the market, so it doesn't really help much.

AMD's are not good CPUs at all. They tend to burst into flames when they overheat, where as Intel CPUs do not. If the CPU fan goes out, most AMDs will begin smoking, and can take out the motherboard with them. Intels generally do not do this. Also, Intel CPUs are always more powerful than their AMD equivalents.

Quote:
The game already has the logic implemented. That's how it is able to display the message that a ship can have one bridge and prevents you from creating a ship design with more than one bridge. That's the whole point of this complaint. There is no logic or data file search changes required. It would just be a simple change to the user interface.

A ship can have exactly one bridge. If you try to build a ship with more than one bridge, the game prevents it. So, once you add the bridge to the ship, don't let the user add it again. If you *do* let the user add the bridge again, then you are just wasting their time.
Actually, no. Those things require vastly different code functions to perform. Filtering out all possible bridge components would require a lot of search function coding that does not exist. The program would need to be altered to find all components with the bridge ability, and then a "greyed out" function would have to be completely written from scratch. This requires a lot of time, and there are far better things that MM's time could be spent on by this. Ideally, the game would be able to do this sort of thing. But as a matter of practicality, the degree of the problem is very insignificant as compared to the amount of time and effort required to write brand new code to "fix" it, and then to test it thoroughly. It has nothing to do with laziness and everything to do with living in the real world, where time is not infinite.

Quote:
Originally posted by Phoenix-D:
"Okay. Let me clarify to say that I want a feature that warns me before I leave the queue that some of the items will never be built. Once again, this is just basic UI design. You don't want to hide a message that could potentially cause the user a great deal of frustration. Just telling the user that the top-most item will be repeated would be adequate if the Last thing you clicked was that button. But because the program allows you to fill the queue *after* the button is pressed, there is a valid need for additional informational Messages"

This addition would very quickly get incredibly annoying, and IMO is only good until you figure out this portion of the interface- which isn't at all hard. After that, you just say "I KNOW that, stop showing me this damn box!"
I was going to make an argument against this, but Phoenix' works rather well.

Quote:
It is a new program feature that stops repeat building facilities when the planet is full. So, yes, in that one case, it makes sense to have more than one items in the queue with repeat build turned on.
Yes, a new program feature that requires a lot of time and testing to make function, and is not worth the end result. Maybe you should try to become a programmer, and then you can learn all about the problems doing such a thing imposes.

Quote:
In all other cases, I would still disagree. Why would you want the game to make it easier for you to add an item to the queue that will never be built?
Because I want it to be very easy to add an item to the queue. Should the game give you an error message warning if you add a ship to a build queue that you can't afford to pay to build this turn? Absolutely not. A game is not supposed to compensate for bad decisions made by the player. Otherwise, you could not lose. What is the point of a game where you always win?

[ February 23, 2003, 23:19: Message edited by: Imperator Fyron ]
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