nVidia makes the best mid-range video cards and out sells ATI by a very good margin. Currently, ATI makes the best high-end card. nVidia's card came out six months late, isn't really faster than ATI's high end card, sounds like a vacuum from a room away. Oh, and nVidia has already said they aren't even going to mass produce it.
Your statements about AMD chips are just ridiculous. Where the heck did you get that hilarous stuff from anyways? AMD and Intel *seemed* to be competing pretty good. In fact, right now the best bang for the buck chip *is* an AMD. But Intel is pulling away from AMD, and it seems pretty likely that the best bang for the buck may soon return to Intel.
I guess you forgot to read my post below where I tested the bridge functionality. I added it to the Rock Colony and couldn't create a ship with two of them. So then, it comes down to personal preference. You probably would rather play around with the design and possibly add three or four or one hundred components to a ship that in the end can't be there. Myself, I would prefer that the game indicated to me that I can't successfully create a ship that has two components that have the bridge functionality.
If you want to argue on an reasonably intellectual level, it is your job to refute my aforementioned argument. By dropping it, you show either that you forgot to read it or you just didn't understand it.
I find it extremely offensive that you are willing to say that you are the final judge of what is a good use of Malfador's time. I am simply making suggestions that might transform this from a "niche" game to one that might have hopes of selling as many copies as one of the MOO series.
The key problem with Phoenix argument can be found by comparing it to the number of on/off settings already provided by the game. Some folks find it annoying that the game warns them before they delete the top item from the queue. That's why Malfador added the ability to turn that feature off. Why did they add that warning in the first place? They added so that you won't spend 17 turns building a ship with a Grav. Resonator I and then accidentally waste 17 turns of production when you delete the ship from the queue.
As to your comment about me being a programmer: Why don't you take a look again at the user contributed utilities on your SEIV CD? You might just see my name staring back at you.
Your comment about the game not allowing you to add something to the queue that you don't have the resources to build is ludicrous. I find it ironic that you would make such a laughable comparision while siding with SJ in dismissing my MS Word software usability arguments.
Yep. I think that Last comment is the same as comparing an apple to a mattress.
