
February 25th, 2003, 06:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: UI Glitches
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Fourth, one of the *scathing remarks* made by multiple folks was that because I think that Clear Queue functions a certain way, I also think the game should correct my "bad" strategic decions. As proved here, the game is clearly already correcting player's "bad" strategic decisions.
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Main Entry: scathe
Function: transitive verb
Inflected Form(s): scathed; scath·ing
1 : to do harm to; specifically : SCORCH, SEAR
2 : to assail with withering denunciation
Nothing I nor anyone else posted was quite scathing.
No, the game is not correcting any bad strategic decisions. All it does is in this regard is prevent you from adding an illegal number of components to a final ship design. If a planet fills with units or facilities and you order it to keep building them (either directly with adding a bunch of unit entries to the queue, or leaving them on with repeat build), it does not clear them from the queue. It should tell you in the log if a planet tried to build a facility when it was already full, like it does with units, which is not really a UI decision, so much as an oversight. Aaron Hall is not omniscient, after all.
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Fifth, I really like the page you created off the Malfador site. Yeah, I know it's isn't related to the top four but so what?!?
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I just got tired of not seeing one there, so bugged Aaron Hall about it. Well... not really "bugged"...
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Seventh, in case you're curious, I'll probably be too busy with my current SEIV game to go buy MOO3 for at least a decade.
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I am glad to hear that you did not find these inconveniences to be too great to stop playing the game. 
[ February 25, 2003, 04:19: Message edited by: Imperator Fyron ]
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