quote:
Originally posted by Puke:
i dont think you can destroy individual fleets from the main game window, without being in combat, and without being in the same sector. cool idea for se5 though..
Not with the current game engine certainly. I was thinking more of a plea to MM for an additional game feature in future releases.
quote:
as for facility weapons, how about if you just made a weapon platform the same size as a 'cargo facility' <snip>
Not quite sure what's you're aiming at here (I've just gotten back form the gym so my comprehension is a little fuzzy!!). The attempt of my previous post was to suggest a WP that was SO large that it could ONLY be built on a RW sized site. Unfortunately, you could probably get around that by building a ****-load of Cargo facilities. Still - If you wanted to devote the entire planetary surface to building the infrastructure needed to support such a weapon - Good luck to you.
My thoughts on Planetary Defence Bases having extended ranges and power came from one of Fredrick Saberhagen's Beserker series. In the particular story, they were trying to lure a Beserker within range of a particular planet so that they could use the vastly superior firepower available, not destroy it the ship, but to swiftly cut the 'brain' free from the ship before it could self-destruct. Thus 'capturing' a working beserker brain for study. the idea was that planetary defence bases (WPs) are more powerfull but the enemy has to come to you first.
Cheers.
[This message has been edited by BKrani (edited 31 January 2001).]