Re: Two Hundred Mines = Dead Fleet. How to Overcome?
Yeah, that's cool - but 50 mines!!! C'mon, that seems to be a huge "game balance" issue for organic tech. And when I have O Armor II (or I) the mines do cause damage. I am aware of the regen cababilities of O Armor (thats why I go Organic), but I say again - 50 mines??? all with Warhead III??? IIRC a warhead III does 300 damage and with 2 on each mine that is 600 per mine. Multiply by 50 mines and thats - what - 30,000 damage!!!!
It does sound to me like this totally negates any usefulness of mines toward organic empires. I think organic tech has enough advantages without being immune to mines.
Any other thoughts??? Is this a bug???
[This message has been edited by rdouglass (edited 02 February 2001).]
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