View Single Post
  #2  
Old February 25th, 2003, 06:22 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: size of fleets midgame

Quote:
Originally posted by minipol:
. What's a decent size of a fleet for midgame attacks? My fleet included about 4 missile ships
( missile IV ) and 12 beam ships (APB VI mostly).
As it seems, this was not enough.
Many Fighter-Bombers with Planetary Cluster Bombs is great for piercing planetary defenses but you may need fighter escort to get past any of there fighters and you will need a comparable fleet to get past any ships or bases they may have... Best to SEND ONE SCOUT IN FIRST and see what the planet has for Weapons Platforms, Troops and Fighters. A good rule of thumb may be to have better then 2 to 1 in regards to troops for Capture planet, that should give you a foothold. Also note: To many Cluster bombers may purge the planet…. Good luck…

[ February 25, 2003, 16:50: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote