Re: Production based vs. Resource Based Games
I really like Baron Munchausen's idea. If you have more people (or whatever) then you can build stuff faster. (Certain types of computer automation should probably provide some work units as well, if this were to be implemented.) At the same time, you need resources to make the stuff. Pretty simple, at a high level view. Obviously, the actual game mechanics of it would have to be thought out with an eye to balance, but the idea just "feels" right.
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