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Old January 31st, 2001, 08:17 PM

jimbob55 jimbob55 is offline
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Default Re: Production based vs. Resource Based Games

There is an easy way to do this.
Alter the population production modifiers so that you need 2000 Million population to get 100% productivity. All numbers below that incur a production penalty, all above give you a bonus..... The new colony with 34 Million people would be looking at -80% production rate until you ship in more colonists (draining the bigger world of skilled labour).

:-)
The AI would have to be told how to optimize population distribution though....
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