Re: Production based vs. Resource Based Games
There is an easy way to do this.
Alter the population production modifiers so that you need 2000 Million population to get 100% productivity. All numbers below that incur a production penalty, all above give you a bonus..... The new colony with 34 Million people would be looking at -80% production rate until you ship in more colonists (draining the bigger world of skilled labour).
:-)
The AI would have to be told how to optimize population distribution though....
|