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Old March 4th, 2003, 03:48 PM

klausD klausD is offline
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Default Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?

I am glad that there are different opinions about the qualities of games.

With MOO3 it seem that players which like to play realtime games or at least do have basic tolerance (although no specific love) are not so harsh with MOO3 than the turnbased purist (like myself) which find this game not worth playing.

But it has some interesting points. (no I dont mean such unnecessary "cool" features like some 3D map or realtime combat or other eye candy)

I mean Spies. The basic idea of MOO3 spies is a very good one. Of course there are intelligence and counterintelligence spies missing but thats only typical for the bad and halfhearted approach of QS. No, this failure should not detract from the good basic idea of handling spionage and assassination.

The same with Moving ships and fleets. No ship can be moved or is in existence without a fleet. Thats it. No fuzzying around with single ships or multiple ships with or without taskforce. Thats I mean is a clean design. there are other good ideas like mouse support if the pointer goes over a fleet. (the icon grows and gets bigger)
The same mouse idea is with system icons. A excellent ergonomic idea.

These 2 above things are the best in MOO3 IMO. (other goodies are ground combat options etc.)

I would appreciate if the ergonomic and interface of a 4x game like SEV would be streamlined and improved. Some of the MOO3 ideas could be at least taken in a closer selection.
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