Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?
The real problem is that it's so *^$^&$ easy to concentrate fire in the 'I Go, You Go' combat system. Every single ship you've got can fire on ONE enemy ship without concern for its own tactical situation. Meaning that as soon as you have 5 or more ships of roughly equivalent technology on a side it's 'poof' time.
Real time combat, or at least 'impulse' combat, with very finely divided turns allowing more distributed opportunities to fire on both sides, is the best solution to this problem. Inceasing armor and shield strength will help some but is not a complete solution.
[ August 09, 2003, 15:40: Message edited by: Baron Munchausen ]
|