Re: PBW Star Trek Game
Gravey would you recommend that we just can populations trades period for this game? I am game either way, I feel that trading populations gives some players way to much of an advantage especially if they meet early on as opposed to other players first contact.
FQM Dx starts the players homeworld off with like a lot of population. So I think population growth won't be a problem.
I honestly think that if you want another players population, you should take it from them in battle, and not through the back down while everone esles back is turned.
If a third party is involved in the negociations, and can certify that a player conceeded a territory to another player as a means to obtain peace following a war, then I guess that will really have to be up to the players, and the arbitrator will have to post about his decision in the forum.
I played one other game that did this a long long time ago, and I thought it worked well. It prompted some good role playing IIRC.
If the system is abused, and I sincerely doubt it would be by you guys, then we can scrap it.
What do ya say?
[ March 06, 2003, 20:42: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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